Diving Deeper into NetCrusher’s World
Diving Deeper into NetCrusher’s World
Hey everyone ! I've been heads-down building out the world of NetCrusher, and honestly, one thing I’m obsessed with is making it feel… real. Not just visually cool (though I definitely want that!), but believable, immersive. I want players to feel like they’ve stepped into something tangible, even if it’s a gritty, cyberpunk future !
To help achieve this level of authenticity, I started with what I'm calling the M.U.S.E. ( Mind Uploaded System for Extraction ). It’s essentially my core worldbuilding framework, and it’s been incredibly helpful in keeping everything consistent. Think of it as a living document that governs everything from the history of MegaCity to the technical specifications of the cybernetic implants used by Runners.
I broke down the world into key pillars: History & Lore (we will meet some characters of Nudomatic) , Technology & Infrastructure, Social Structures, and Economy & Resources.
But I didn’t want to stop at just a theoretical framework. I wanted to live in the world as much as possible during development. So, I took things a step further and began drafting a brochure… as if it were an internal document from ULTRACORP itself ! I'm talking corporate memos detailing new product lines, technical specifications for security protocols. It’s been surprisingly helpful in refining the narrative voice and ensuring that everything feels authentically… corporate.
I'm aiming for a level of detail where even minor elements feel like they have a backstory.
This isn’t just about aesthetics; it impacts gameplay directly. I have some new mechanics planned, and I want to make sure they all feel organically connected to the M.U.S.E. and the world I'm building.
So, what kind of lore or worldbuilding elements are you most excited about in NetCrusher ? Are you interested in learning more about the history of ULTRACORP, or the lives of the people who live on this universe ? Let me know in the comments ! 👇
See you !
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