V0.5 Released


Release of Version 0.5 with the following changelog

Graphics:

  • Shader on brick dissolve
  • Colour of bricks and dissolve
  • New art direction for UI
  • LUT management
  • Modification of the target Neural_system screen
  • Modification of the target equipment screen

Gameplay :

  • Addition of the Ice Watch, which is a sleeping sentry. At first it acts as a barrier but if the level of the bricks reaches a certain height the sentry wakes up.
  • Addition of a bomb brick that appears cyclically after level 5 and adds a line.

More to come :

  • I'm working on how to integrate a background incremental gameplay that will manage hacking parameters (sniffing, ddos, etc.) that will have an impact on the evolution of the games and puzzle parameters.
  • At the same time, I'm working on the possibility of modding the game, in particular modifying the targets.

Files

netcrusher-windows.zip 61 MB
Version 0.5 55 days ago

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